Public classes
Controller |
DisplayObj
Extended abstract base class for all the display types that uses separate dot objects (3D, sprite based and UI). Enums
Properties
Enums public enum DotLayers Different selections how dots' layers are set.
Properties public Vector2 DotGroupRelativeSpacing Set or get relative spacing between dot groups. 1.0 means space is equal to one dot. 0.0 means no space at all which equals to not having dot grouping enabled at all. This setting have no effect if 'DotGroupingEnabled' is false.
public int DotGroupSizeHorizontal Set or get how many dots are in each group horizontally. This setting have no effect if 'DotGroupingEnabled' is false.
public int DotGroupSizeVertical Set or get how many dots are in each group vertically. This setting have no effect if 'DotGroupingEnabled' is false.
public bool DotGroupingEnabled Set or get the setting whatever dots are grouped, ie there is extra space after certain amount of dots. Typically this is used to create visual effect that display is actually made of multiple smaller displays, for example each letter in is in its own dot group. This is special mode of display, there are several things to note when using this:
public DotLayers DotLayer Set or get selection how each dot layer is set when they are created runtime or in editor.
public GameObject DotPrefab Prefab for a single dot in display.
public Vector2 DotSpacing Spacing between dots. 0 means no spacing. Negative values will cause dots to overlap each other but may result undesired visual glitches.
|